Update Post


Changes.

- The desert passive has been changed from the placeholder to bullet splitting,

- Changed the desert Vibrant Hue to a better bullet splitting.

- Added a portrait sprite.


Bug report from luxidoptera and their fixes.

- Death sprite always matches the current area. (already works as intended)

- Character loading tips not showing. (fixed)

- Vibrant Hue has the description of Rainbow Seizure, but only sometimes. (didn't recreate it, but found what probably caused it and fixed it.)


Other bugs that I found.

- If you have multiple Chameleon characters in co-op then they will always have the same Thronebutt/Vibrant Hue. (fixed)

- The one hit kill curse for the Palace passive sometimes chooses a dead enemy to place it on. (fixed)

- The one hit kill curse would get stuck in a loop and freeze the game once the final enemy was killed. (created it by fixing the bug above, but also fixed it)

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